
Prayer recharges are very risky, even when players are killing Kree'Arra, due to his high damage output and ability to stun. Players who are running low on food supplies may wish to kill aviansie, as they have a chance to drop 5 swordfish at a time, though this is somewhat uncommon. The spiritual mages here are weak to bolts. For this reason, these Spiritual mages are usually not recommended. There are only 3 mages fairly spread out throughout the Eyrie. In addition, if nobody is in the room, recharges are infeasible due to Zilyana's damage output, and the fact that the room is quite small allowing the general and her minions easily to attack you. Due to her high accuracy and fast attacks, it is only advisable to enter when she is defeated.
SPIRITUAL MAGE DROPS FREE
The Prayer recharges may be free occasionally as there are groups that usually tend to stay at the boss room killing Commander Zilyana. They are usually busy fighting off Zamorakians, so players can easily attack them. The mages are weak to bolts in this area. Free Prayer recharges can be found in the boss room, as in almost every world, many players are busy killing General Graardor, giving you a one-way Prayer recharge every 10 minutes.ħ0 Agility is required to enter Saradomin's Encampment and there are several mage spawns in the area. They are usually not targeted by players because of the distance between spawns. They are spread out, but if you can manage to camp them efficiently, this will be a good place to train combat skills. Free Prayer recharges are somewhat rare though, as players do not fight K'ril Tsutsaroth unless they are on a greater demon task or seeking the robes of subjugation, and if K'ril respawns or is still alive, the player runs the risk of becoming severely poisoned if he shifts his aggressiveness towards them, unless you have picked up some antipoison, which the spiritual mages drop frequently. There are eleven spawns, three of them near the bridge, another two mid-way, and six of them at the end of the area. Zamorak's Fortress is a great place, and is often the most targeted when players do not have 70 Agility. An icefiend, werewolf, bloodveld and gorak are usually fighting the Spiritual warriors and the two mages. The Shard of Zaros a reward from the Fate of the Gods quest is the recommended protection item as it only takes one slot and provides protection from every creature. You will want to bring Armadyl, Zamorak and Saradomin protection if you are camping the mages here. However, most of the mages will be busy fighting off Zamorakians. You will want to find another place to fight them, especially if you have 70 Agility or Constitution. They are usually not recommended because even though there are a decent amount of them, they are too scattered to be trained on efficiently. The main room only contains Saradomin mages, which are weak to bolts.
